

Poisonous Mushrooms poison units for 3 turns.Lucky Covers and Lucky Sunflowers grant units the Lucky status, increasing their Critical Hit Chance by 10%.Low Foliage and High Foliage grant units the Obstructed status, making them 40% harder to hit with ranged attacks.Water costs twice as much to move through and gives units the Wet status, meaning they have +2 Fire Resistance and -4 Frost Resistance and Lightning Resistance.Certain hexes on the field of battle may affect units standing on them. The overall layout of the combat map depends on the province where the battle takes place. They are terrified and fleeing for their lives. Routing (-60): Units with Morale at -60 will Rout, meaning they automatically use Action Points to move to the closest retreat point, ignoring zones of control and attacks of opportunity.They are despairing and close to breaking. Very Low Morale (-59 to -40): Units with Very Low Morale have a 40% increased chance of Fumbling.They are wavering and doubtful of victory. Low Morale (-39 to -20): Units with Low Morale have a 20% increased chance of Fumbling.Neutral Morale (-19 to 19): Units with Neutral Morale have no additional effects.They are in high spirits and confident of victory. High Morale (20 to 40): Units with High Morale have a 20% increased chance of landing a Critical Hit.Morale ranges from -60 to 40, with different effects depending on the level: Learning how to effectively utilize your land units in naval battles is essential for achieving victory at sea. In naval battles, land units appear as ships but still behave as usual. Adapting your strategy to these unique effects can provide a significant advantage during combat. These effects typically benefit the defender, but occasionally affect both sides. The location of the battle can cause unique effects to trigger at regular intervals. While this can be helpful in certain situations, the AI may not always make the best choices, so exercise caution.

This transfers control of your army to the AI, which makes decisions for you. To speed up the combat process, toggle the swords button in the upper-right corner to activate Auto-Combat. Mastering AP management is vital for optimizing your units’ performance in battle. However, movement is limited to a maximum of 2 Action Points. In Age of Wonders 4, each turn grants all units 3 Action Points (AP), which can be used for various actions such as attacking, using abilities, or moving.
